Rick and Morty vs. Dungeons & Dragons

Rick and Morty vs. Dungeons & Dragons Pdf

Rick and Morty vs. Dungeons & Dragons

Author: ,

Publisher: IDW Publishing

ISBN: 1684066786

Genre: Comics & Graphic Novels

Page: 140

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Book Summary: You’ve got to—belch!—roll for initiative, Morty! Two pop culture juggernauts are teaming up and neither multiverse is prepared for what comes next! When Morty sees a cute girl at school playing Dungeons & Dragons, he asks Rick to show him the ropes, only to discover that his grandfather is a veteran gamer. Next thing he knows, the entire family has been pulled into a campaign that escalates from virtual D&D simulations to alternate universes governed by the rules of the game. And as it turns out, Rick isn’t the only one who knows his way around a d20.


Elminster Enraged

Elminster Enraged Pdf

Elminster Enraged

Author: Ed Greenwood

Publisher: Wizards of the Coast

ISBN: 0786961279

Genre: Fiction

Page: 352

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Book Summary: Commanded by the vestige of Mystra to work together, Manshoon and Elminster engage instead in a ferocious battle that sends the Sage plummeting into the Underdark as a cloud of ashes. Elminster soon inhabits the body of a fallen dark elf, so that he can begin carrying out Mystra's orders to rally Cormyr's Wizards of War, seek blueflame items to mend immense rifts throughout the realms that are releasing deadly monsters, and prevent the ancient Primordials from rising and unleashing their rage. But his sworn archenemy, Manshoon, has plans as well: to conquer Cormyr and be the new Emperor, and hunt down the Sage's clones. The battles are fierce, the stakes have never been higher, and the fate of Cormyr is on the line. Meanwhile, War Wizards are being mysteriously assassinated . . .


Bury Elminster Deep

Bury Elminster Deep Pdf

Bury Elminster Deep

Author: Ed Greenwood

Publisher: Wizards of the Coast

ISBN: 0786959312

Genre: Fiction

Page: 352

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Book Summary: Elminster's archenemy, the vampiric Lord Manshoon, thinks he has destroyed Elminster at last. But Elminster survives in the form of magical ash, and with the help of his scion, a fop who is growing into a true nobleman, and his longtime companion Storm, he still has a chance to counter Manshoon's insidious plots. From the Hardcover edition.


Tabletop Role-Playing Games and the Experience of Imagined Worlds

Tabletop Role-Playing Games and the Experience of Imagined Worlds Pdf

Tabletop Role-Playing Games and the Experience of Imagined Worlds

Author: Nicholas J. Mizer

Publisher: Springer Nature

ISBN: 3030291278

Genre: Social Science

Page: 174

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Book Summary: In 1974, the release of Dungeons & Dragons forever changed the way that we experience imagined worlds. No longer limited to simply reading books or watching movies, gamers came together to collaboratively and interactively build and explore new realms. Based on four years of interviews and game recordings from locations spanning the United States, this book offers a journey that explores how role-playing games use a combination of free-form imagination and tightly constrained rules to experience those realms. By developing our understanding of the fantastic worlds of role-playing games, this book also offers insight into how humans come together and collaboratively imagine the world around us.


Dragons in the Stacks: A Teen Librarian's GUide to Tabletop Role-Playing

Dragons in the Stacks: A Teen Librarian's GUide to Tabletop Role-Playing Pdf

Dragons in the Stacks: A Teen Librarian's GUide to Tabletop Role-Playing

Author: Steven A. Torres-Roman,Cason E. Snow

Publisher: ABC-CLIO

ISBN: 1610692624

Genre: Language Arts & Disciplines

Page: 212

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Book Summary: A one-stop, complete guide to tabletop role-playing games for novice librarians as well as seasoned players. • Discusses collection development, cataloging, and programs for teens • Supplies detailed reviews of scores of popular and less well-known role-playing games • Outlines a variety of affordable, effective programs for teens that involve role-playing tabletop games


Dungeon Master For Dummies

Dungeon Master For Dummies Pdf

Dungeon Master For Dummies

Author: Bill Slavicsek,Richard Baker

Publisher: John Wiley & Sons

ISBN: 9780470050880

Genre: Games & Activities

Page: 386

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Book Summary: Whether you’ve been a Dungeon Master (DM) before and want to fine-tune your skills or want to get ready and take the plunge, this is the book for you. It gives you the basics on running a great game, info for more advanced dungeon mastering, guidelines for creating adventures, and tips for building a campaign. It shows you how to: Handle all the expressions of DMing: moderator, narrator, a cast of thousands (the nonplayer characters or NPCs), player, social director, and creator Use published adventures and existing campaign worlds or create adventures and campaign worlds of your own Conjure up exciting combat encounters Handle the three types of encounters: challenge, roleplaying, and combat Create your own adventure: The Dungeon Adventure, The Wilderness Adventure. The Event-Based adventure (including how to use flowcharts and timelines), The Randomly Generated Adventure, and the High-Level adventure Create memorable master villains, with nine archetypes ranging from agent provocateur to zealot To get you off to a fast start, Dungeon Master For Dummies includes: A sample dungeon for practice Ten ready-to-use encounters and ten challenging traps A list of simple adventure premises Mapping tips, including common scales, symbols, and conventions, complete with tables Authors Bill Slavicsek and Richard Baker wrote the hugely popular Dungeons and Dragons For Dummies. Bill has been a game designer since 1986 and leads the D&D creative team at Wizards of the Coast. Richard is a game developer and the author of the fantasy bestseller Condemnation. They give you the scoop on: Using a DM binder to keep records such as an adventure log, PCs’ character sheets, NPC logs/character sheets, treasure logs, and more Knowing player styles (role players and power games) and common subgroups: hack’n’slasher, wargamer, thinker, impulsive adventurer, explorer, character actor, and watcher Recognizing your style: action movie director, storyteller, worldbuilder, puzzlemaker, or connector Using miniatures, maps, and other game aids Using 21st century technology, such as a Web site or blog, to enhance your game The book includes a sample adventure, The Necromancer’s Apprentice, that’s the perfect way to foray into DMing. It includes everything you need for a great adventure—except your players. What are you waiting for? There are chambers to be explored, dragons to be slain, maidens to be rescued, gangs of gnoll warriors to be annihilated, worgs to be wiped out, treasures to be discovered, worlds to be conquered....


Dungeon Master For Dummies

Dungeon Master For Dummies Pdf

Dungeon Master For Dummies

Author: James Wyatt,Bill Slavicsek,Richard Baker

Publisher: John Wiley & Sons

ISBN: 0470440090

Genre: Games & Activities

Page: 408

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Book Summary: If you’re a Dungeons & Dragons fan, you’ve surely thought of becoming a Dungeon Master. Learning to be a DM isn’t as hard as you might think, especially if you have Dungeon Master 4th Edition For Dummies tucked into your bag of tricks! From organizing your first D&D game to dealing with difficult players, this book covers everything a DM needs to know. Written for the newest edition of D&D by the experts at Wizards of the Coast, creators of the game, it shows you how to: Build challenging encounters, make reasonable rulings, and manage disagreements Recognize all the common codes, tables, and spells Understand the parts of a D&D adventure and how to create dungeon maps and craft monsters Shape storylines and write your own adventures Find your style as a DM and develop a game style that plays to your strengths Script an encounter, vary the terrain and challenges, and establish rewards (experience points and treasure) Decide whether to use published adventures Use and follow the official Dungeon Master’s Guide Develop a campaign with exciting themes, memorable villains, and plots that keep players entranced If you’re getting the urge to lead the charge in a D&D game of your own, Dungeon Master 4th Edition For Dummies will introduce you to the DM’s many jobs. With the information you need to start your own game, craft exciting stories, and set up epic adventures, you’ll be on your way!


Developing Creative Content for Games

Developing Creative Content for Games Pdf

Developing Creative Content for Games

Author: Greg Johnson

Publisher: CRC Press

ISBN: 1498777678

Genre: Computers

Page: 296

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Book Summary: This book provides readers with a solid understanding of game development, design, narrative, charaterization, plot, back story and world creation elements that are crucial for game writers and designers as they create a detailed world setting, adventure, characters, narrative and plot suitable for possible publication. Game design and development issues such as writing for games, emergent complexity, risk reward systems, competitive and cooperative game play will be investigated, analyzed and critiqued. Examples will be used to highlight and explain the various concepts involved and how the game development process works.


Role-Playing Game Studies

Role-Playing Game Studies Pdf

Role-Playing Game Studies

Author: Sebastian Deterding,José Zagal

Publisher: Routledge

ISBN: 1317268318

Genre: Games & Activities

Page: 484

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Book Summary: This handbook collects, for the first time, the state of research on role-playing games (RPGs) across disciplines, cultures, and media in a single, accessible volume. Collaboratively authored by more than 50 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live action role-play and contemporary computer RPG and massively multiplayer online RPG franchises, like Fallout and World of Warcraft. Individual chapters survey the perspectives, concepts, and findings on RPGs from key disciplines, like performance studies, sociology, psychology, education, economics, game design, literary studies, and more. Other chapters integrate insights from RPG studies around broadly significant topics, like transmedia worldbuilding, immersion, transgressive play, or player–character relations. Each chapter includes definitions of key terms and recommended readings to help fans, students, and scholars new to RPG studies find their way into this new interdisciplinary field.


Roleplaying Games in the Digital Age

Roleplaying Games in the Digital Age Pdf

Roleplaying Games in the Digital Age

Author: Stephanie Hedge,Jennifer Grouling

Publisher: McFarland

ISBN: 147664201X

Genre: Games & Activities

Page: 241

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Book Summary: The Digital Age has created massive technological and disciplinary shifts in tabletop role-playing, increasing the appreciation of games like Dungeons & Dragons. Millions tune in each week to watch and listen to RPG players on podcasts and streaming platforms, while virtual tabletops connect online players across the world. Such shifts elicit new scholarly perspectives from a variety of disciplines. This collection includes essays on the transmedia ecology that has connected analog with digital and audio spaces. Essays explore the boundaries of virtual tabletops and how users engage with a variety of technology to further role-playing. Authors map the growing diversity of the TRPG fandom and detail how players interact with RPG-related podcasts. Interviewed are content creators like Griffin McElroy of The Adventure Zone podcast, Roll20 co-creator Nolan T. Jones, board game designers Nikki Valens and Isaac Childres and fan artists Tracey Alvarez and Alex Schiltz. These essays and interviews expand the academic perspective to reflect the future of role-playing.


Handbook of Research on Computational Arts and Creative Informatics

Handbook of Research on Computational Arts and Creative Informatics Pdf

Handbook of Research on Computational Arts and Creative Informatics

Author: Braman, James,Vincenti, Giovanni,Trajkovski, Goran

Publisher: IGI Global

ISBN: 1605663530

Genre: Business & Economics

Page: 500

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Book Summary: "This book looks at the combination of art, creativity and expression through the use and combination of computer science, and how technology can be used creatively for self expression using different approaches"--Provided by publisher.


Mathematics in Popular Culture

Mathematics in Popular Culture Pdf

Mathematics in Popular Culture

Author: Jessica K. Sklar,Elizabeth S. Sklar

Publisher: McFarland

ISBN: 0786489944

Genre: Social Science

Page: 353

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Book Summary: Mathematics has maintained a surprising presence in popular media for over a century. In recent years, the movies Good Will Hunting, A Beautiful Mind, and Stand and Deliver, the stage plays Breaking the Code and Proof, the novella Flatland and the hugely successful television crime series NUMB3RS all weave mathematics prominently into their storylines. Less obvious but pivotal references to the subject appear in the blockbuster TV show Lost, the cult movie The Princess Bride, and even Tolstoy’s War and Peace. In this collection of new essays, contributors consider the role of math in everything from films, baseball, crossword puzzles, fantasy role-playing games, and television shows to science fiction tales, award-winning plays and classic works of literature. Revealing the broad range of intersections between mathematics and mainstream culture, this collection demonstrates that even “mass entertainment” can have a hidden depth.


Dungeons & Dragons Art & Arcana

Dungeons & Dragons Art & Arcana Pdf

Dungeons & Dragons Art & Arcana

Author: Michael Witwer,Kyle Newman,Jon Peterson,Sam Witwer,Official Dungeons & Dragons Licensed

Publisher: Ten Speed Press

ISBN: 0399580956

Genre: Games & Activities

Page: 448

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Book Summary: An illustrated guide to the history and evolution of the beloved role-playing game told through the paintings, sketches, illustrations, and visual ephemera behind its creation, growth, and continued popularity. FINALIST FOR THE HUGO AWARD • FINALIST FOR THE LOCUS AWARD • NOMINATED FOR THE DIANA JONES AWARD From one of the most iconic game brands in the world, this official DUNGEONS & DRAGONS illustrated history provides an unprecedented look at the visual evolution of the brand, showing its continued influence on the worlds of pop culture and fantasy. Inside the book, you’ll find more than seven hundred pieces of artwork—from each edition of the core role-playing books, supplements, and adventures; as well as Forgotten Realms and Dragonlance novels; decades of Dragon and Dungeon magazines; and classic advertisements and merchandise; plus never-before-seen sketches, large-format canvases, rare photographs, one-of-a-kind drafts, and more from the now-famous designers and artists associated with DUNGEONS & DRAGONS. The superstar author team gained unparalleled access to the archives of Wizards of the Coast and the personal collections of top collectors, as well as the designers and illustrators who created the distinctive characters, concepts, and visuals that have defined fantasy art and gameplay for generations. This is the most comprehensive collection of D&D imagery ever assembled, making this the ultimate collectible for the game's millions of fans around the world.


Homeschooling and Libraries

Homeschooling and Libraries Pdf

Homeschooling and Libraries

Author: Vera Gubnitskaia,Carol Smallwood

Publisher: McFarland

ISBN: 147663923X

Genre: Language Arts & Disciplines

Page: 286

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Book Summary: “With over 3.5 million homeschooled students in the U.S., this book admirably explores the intersection of this growing and important grass roots movement and libraries of all kinds, showing how and why libraries are a vital element in the homeschooling movement.”—Bruce R. Schueneman, Library Director, James C. Jernigan Library, Texas A&M University-Kingsville “A rich and exciting sourcebook for librarians serving those outside of formal schooling.”—Tim Gorichanaz, Drexel University, Philadelphia “This book effectively covers all the bases ensuring positive experiences and outcomes for libraries serving home school families in their service areas.”—Deb Biggs Tenbusch, Librarian and Account Manager, Gale, Cengage Learning, Farmington Hills, Michigan “Whether starting new programs or expanding current ones, these chapters will help you to engage and prepare your resources to help homeschoolers.”—Kathleen Christy, Adult Services Manager, Blount County Public Library, Maryville, Tennessee “21st century homeschoolers are facing new challenges and this book presents fresh solutions and describes opportunities you may not realize existed for your library to serve these important patrons.”—Robert Perret, Contributor, Creativity for Library Career Advancement “I think infinite possibilities best describes this must-read book for public and academic librarians who seek to find ways to engage, support and serve the growing homeschool community.”—Anastasia Varnalis-Weigle, Associate Professor, University of Maine, Augusta “Librarians of all types, as well as library stakeholders, will find Homeschooling and Libraries a great resource to help identify needs and ways to support the growing homeschooling community.”—Michelle McKinney, Reference and Web Services Librarian, University of Cincinnati Blue Ash College, Cincinnati, Ohio “An impressively-researched volume that draws on a variety of perspectives, offering insight into the needs of homeschooled populations, including case studies, needs assessment, and future possibilities for programming, continuing education, and outreach.”—Erin Pappas, Research Librarian for the Humanities, University of Virginia Libraries “This practical book will assist libraries as they develop ways to reach out to home educating families.”—Ruth Elder, Cataloging Librarian, Troy University, Troy, Alabama “This book reopened my mind to the wonders that libraries in all of their aspects and attributes have to offer students including the unique and diverse students who are homeschooled.”—Jim Jipson, University of West Florida, Pensacola, Florida As families are looking for better ways to educate their children, more and more of them are becoming interested and engaged in alternative ways of schooling that are different, separate, or opposite of the traditional classroom. Homeschooling has become ever more creative and varied as families create custom-tailored curricula, assignments, goals, and strategies that are best for each unique child. This presents a multitude of challenges and opportunities for information institutions, including public, academic, school, and special libraries. The need for librarians to help homeschool families become information and media literate is more important than ever. This collection of essays provides a range of approaches and strategies suggested by skilled professionals as well as veteran homeschool parents on how to best serve the diverse needs and learning experiences of homeschooled youth. It includes information on needs assessments for special needs students, gifted students, and African American students; advice on how to provide support for the families of homeschoolers; case studies; and information on new technologies that could benefit libraries and the homeschooler populations that they serve.“With over 3.5 million homeschooled students in the U.S., this book admirably explores the intersection of this growing and important grass roots movement and libraries of all kinds, showing how and why libraries are a vital element in the homeschooling movement.”—Bruce R. Schueneman, Library Director, James C. Jernigan Library, Texas A&M University-Kingsville “A rich and exciting sourcebook for librarians serving those outside of formal schooling.”—Tim Gorichanaz, Drexel University, Philadelphia “This book effectively covers all the bases ensuring positive experiences and outcomes for libraries serving home school families in their service areas.”—Deb Biggs Tenbusch, Librarian and Account Manager, Gale, Cengage Learning, Farmington Hills, Michigan “Whether starting new programs or expanding current ones, these chapters will help you to engage and prepare your resources to help homeschoolers.”—Kathleen Christy, Adult Services Manager, Blount County Public Library, Maryville, Tennessee “21st century homeschoolers are facing new challenges and this book presents fresh solutions and describes opportunities you may not realize existed for your library to serve these important patrons.”—Robert Perret, Contributor, Creativity for Library Career Advancement “I think infinite possibilities best describes this must-read book for public and academic librarians who seek to find ways to engage, support and serve the growing homeschool community.”—Anastasia Varnalis-Weigle, Associate Professor, University of Maine, Augusta “Librarians of all types, as well as library stakeholders, will find Homeschooling and Libraries a great resource to help identify needs and ways to support the growing homeschooling community.”—Michelle McKinney, Reference and Web Services Librarian, University of Cincinnati Blue Ash College, Cincinnati, Ohio “An impressively-researched volume that draws on a variety of perspectives, offering insight into the needs of homeschooled populations, including case studies, needs assessment, and future possibilities for programming, continuing education, and outreach.”—Erin Pappas, Research Librarian for the Humanities, University of Virginia Libraries “This practical book will assist libraries as they develop ways to reach out to home educating families.”—Ruth Elder, Cataloging Librarian, Troy University, Troy, Alabama “This book reopened my mind to the wonders that libraries in all of their aspects and attributes have to offer students including the unique and diverse students who are homeschooled.”—Jim Jipson, University of West Florida, Pensacola, Florida As families are looking for better ways to educate their children, more and more of them are becoming interested and engaged in alternative ways of schooling that are different, separate, or opposite of the traditional classroom. Homeschooling has become ever more creative and varied as families create custom-tailored curricula, assignments, goals, and strategies that are best for each unique child. This presents a multitude of challenges and opportunities for information institutions, including public, academic, school, and special libraries. The need for librarians to help homeschool families become information and media literate is more important than ever. This collection of essays provides a range of approaches and strategies suggested by skilled professionals as well as veteran homeschool parents on how to best serve the diverse needs and learning experiences of homeschooled youth. It includes information on needs assessments for special needs students, gifted students, and African American students; advice on how to provide support for the families of homeschoolers; case studies; and information on new technologies that could benefit libraries and the homeschooler populations that they serve.


Lanzando los dados: aproximaciones académicas a los juegos de rol

Lanzando los dados: aproximaciones académicas a los juegos de rol Pdf

Lanzando los dados: aproximaciones académicas a los juegos de rol

Author: Mauricio Rangel Jiménez

Publisher: Universidad Iberoamericana A.C.

ISBN: 6074177635

Genre: Games & Activities

Page: N.A

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Book Summary: Doctor en comunicación por la Universidad Iberoamericana con una tesis doctoral sobre narrativa experiencial en Calabozos y Dragones, coordinador de la Red de investigadores sobre juegos de rol y el Coloquio de estudios sobre juegos de rol, además de ser jugador de rol desde 1993. Actualmente es profesor e investigador sobre juego y narrativa.


Freak Nation

Freak Nation Pdf

Freak Nation

Author: Kate Stevens

Publisher: Simon and Schuster

ISBN: 1440510067

Genre: Reference

Page: 256

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Book Summary: Vegans. Skateboarders. Trekkies. The Cult of the Individual is alive and well and expressing itself all over America--and this book proves it. With this enlightening (and sometimes frightening) field guide, you'll delve into the customs, mores, and motivations behind every type of fan, geek, and superfreak, including: Swingers Hackers Dungeon Masters Happening Artists Cryptozoologists Utopians Bohemians Shriners Oenophiles Deadheads From music to food, sports to fashion, there are people who take their "hobbies" to an extreme the rest of us can only imagine. With this book, you'll get a bird's-eye view of these hobbies gone wild--from sea to shining sea!


Realms: The Roleplaying Art of Tony DiTerlizzi

Realms: The Roleplaying Art of Tony DiTerlizzi Pdf

Realms: The Roleplaying Art of Tony DiTerlizzi

Author: Tony DiTerlizzi

Publisher: Dark Horse Comics

ISBN: 1630081906

Genre: Art

Page: 224

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Book Summary: New York Times bestselling creator Tony DiTerlizzi is known for his distinctive style depicting fantastical creatures, horrific monsters, and courageous heroes. His illustrations reshaped and defined the worlds of Advanced Dungeons and Dragons, Planescape, and Magic: The Gathering in the imaginations of legions of devoted roleplaying gamers during the 1990s, before he transitioned to mainstream success with The Spiderwick Chronicles and The Search for WondLa. Collected here for the first time, this book features never-before-seen artwork and photographs, in addition to showcasing DiTerlizzi's most iconic roleplaying work with commentary by the artist. Introduction by Christopher Paolini (Eragon) and featuring appreciations by Guillermo del Toro, Brom, Jane Yolen, Holly Black, Zeb Cook, Jeff Easley, and Donato Giancola, among others! Tony's work has a distinct flair, a love for monsters if you will . . . His creatures have the charm of Henson or Rackham but they carry with them hints of their own ecosystem . . . Tony stands alone as a world creator and a weaver of tales, may you treasure these art pieces as much as I do. --Guillermo del Toro


Inkshard: A Compendium of Essays

Inkshard: A Compendium of Essays Pdf

Inkshard: A Compendium of Essays

Author: Eric Muss-Barnes

Publisher: Lulu Press, Inc

ISBN: 0359732011

Genre: Performing Arts

Page: N.A

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Book Summary: InkShard is a compendium of articles and social commentary, written by author Eric Muss-Barnes, between 2004 and 2018. Revised and expanded, this volume assembles various topics culled from posts on social media websites to the scripts of video essays. Carefully compiled from the finest of his journalistic work, InkShard represents the definitive collection of Eric’s most compelling dissertations and beloved editorials.


Dungeons and Dragons and Philosophy

Dungeons and Dragons and Philosophy Pdf

Dungeons and Dragons and Philosophy

Author: Jon Cogburn,Mark Silcox

Publisher: Open Court

ISBN: 0812698037

Genre: Philosophy

Page: 288

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Book Summary: This volume will convince readers that the swift ascent of the tabletop role-playing game Dungeons and Dragons to worldwide popularity in the 1970s and 1980s is “the most exciting event in popular culture since the invention of the motion picture.” Dungeons and Dragons and Philosophy presents twenty-one chapters by different writers, all D&D aficionados but with starkly different insights and points of view. It will be appreciated by thoughtful fans of the game, including both those in their thirties, forties, and fifties who have rediscovered the pastime they loved as teenagers and the new teenage and college-student D&D players who have grown up with gaming via computer and console games and are now turning to D&D as a richer, fuller gaming experience. The book is divided into three parts. The first, “Heroic Tier: The Ethical Dungeon-Crawler,” explores what D&D has to teach us about ethics and about how results from the philosophical study of morality can enrich and transform the game itself. Authors argue that it’s okay to play evil characters, criticize the traditional and new systems of moral alignment, and (from the perspective of those who love the game) tackle head-on the recurring worries about whether the game has problems with gender and racial stereotypes. Readers of Dungeons and Dragons and Philosophy will become better players, better thinkers, better dungeon-masters, and better people. Part II, “Paragon Tier: Planes of Existence,” arouses a new sense of wonder about both the real world and the collaborative world game players create. Authors look at such metaphysical questions as what separates magic from science, how we express the inexpressible through collaborative storytelling, and what the objects that populate Dungeons and Dragons worlds can teach us about the equally fantastic objects that surround us in the real world. The third part, “Epic Tier: Leveling Up,” is at the crossroads of philosophy and the exciting new field of Game Studies. The writers investigate what makes a game a game, whether D&D players are artists producing works of art, whether D&D (as one of its inventors claimed) could operate entirely without rules, how we can overcome the philosophical divide between game and story, and what types of minds take part in D&D.


Of Dice and Men

Of Dice and Men Pdf

Of Dice and Men

Author: David M. Ewalt

Publisher: Simon and Schuster

ISBN: 1451640528

Genre: Social Science

Page: 288

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Book Summary: The Lord of the Rings meets Moneyball in this unique and authoritative book on Dungeons & Dragons—from the game’s origins through its rise to cultural prominence, and its ripple effect on popular culture today. Even if you’ve never played Dungeons & Dragons, you probably know someone who has (whether or not they’re willing to admit it). Released in 1974—decades before video games and the Internet took over the gaming world—Dungeons & Dragons became one of the original nerd subcultures, and is still revered by over thirty million fans today. Now Forbes senior editor David M. Ewalt explores the rich history of the game, revealing the magic that enlivened his youth, and has since re-entered his adult life in a whole new way. From its roots on the battlefields of ancient Europe, through the hysteria that linked it to satanic rituals and teen suicides, and to its apotheosis as father of the modern video game industry, Of Dice and Men recounts the development of a game played by some of most fascinating people in the world. Chronicling the surprising history of D&D’s origins (one largely unknown even to hardcore players) while examining the game’s profound impact, Ewalt weaves laser-sharp cultural analysis with his own present-day gaming experiences. An enticing blend of history, journalism, narrative and memoir, Of Dice and Men sheds light on America’s most popular (and widely misunderstood) form of collaborative entertainment.